Free guide · Combat, alliances and events ·

Arsenal Assault: team roles, scoring and map

Know how your team scores and what to do as a rally leader or joiner during Arsenal Assault.

Learn more about Narco Empire mechanics.

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Overview

Arsenal Assault is the first event where your alliance can face an alliance from another state. A battle lasts one hour and is divided into three phases.

Sign-up and team size

An alliance can sign up a maximum of two teams. Each team can register up to 30 participants and 10 substitutes, and needs at least 15 participants to sign up. During the battle, a maximum of 30 members from each team can participate at once, making the active battle a 30-versus-30 match.

How alliances score points

Your alliance can gain points in three ways:

  • Capture and hold buildings: The first capture gives a one-time award equal to five minutes of continuous control. A team also earns points for every minute it continues to hold a building.
  • Gather at Weapons Factories: Gathering there scores points during Phase 3.
  • Collect Ammo Crates: When a building changes hands, half of the points it produced while occupied drop as crates around the building.
Labeled Arsenal Assault battlefield map with the War Arsenal, Container Yards, Guard Posts, Fuel Depot, Merc Camp, Armory and Helipad
Building layout reference, not live coordinates. Open the full map and building list.

Rally leaders

Rally leaders are usually three to six of the strongest players on the team. Their job is to lead rallies at buildings and protect those buildings from enemy attacks. When facing strong opponents at buildings, use the upper-left menu to purchase battle buffs and improve your performance.

Rally joiners

If you are not leading rallies, support the leaders by filling their rallies.

Stronger rally leaders bring better stats and can lead larger rallies. Put your strongest players in charge, then join their rallies to bring your alliance's best force to each building.

When joining, use a saved squad led by an Enforcer whose first skill increases rally damage. Good choices include:

  • Joseph Ferraro III — Kingmaker
  • Julio Jiménez — El Tigre
  • Ernesto Domínguez — Rogue

Do not use the three main Enforcers selected automatically by the game as your rally joiners. They do not make the rally stronger in this role, and sending them leaves your city with much weaker defense.

Choose a useful teleport position

  • If you are a rally leader: Teleport close to the building you are leading rallies against.
  • If you are a joiner: Teleport about three city-lengths away from the building. This should keep you close enough to join your leader's one-minute rally, give you a chance to collect Ammo Crates if the building changes hands, and help you avoid the strongest enemy player's attacks. Coordinate with your teammates to spread out in a ring around the building instead of teleporting right next to one another.

Focus on Phase 3 and conserve troops

During Phase 3, focus your alliance on gathering at Weapons Factories. This is one of the easiest ways to score points.

Stay in your assigned role. If you are not one of the strongest players, support your alliance's strongest fighters rather than challenging the enemy's strongest players directly. Before battle, prepare rally-joining squads with a suitable first Enforcer skill and the troop ratio recommended by your leader or R4. Avoid spending troops on city attacks if you may need them to contest buildings. Rally leaders should keep the team focused on controlling buildings—the main scoring objective.

Unofficial guide. Game details may change after updates; check current rules in the game.